

What else would be good is some kind of way to use iPads as they can enable 3D texture painting and sculpting using the Apple Pencil, especially with continuity. The Metal patches don't look complete yet though so they might not be able to show the rendering but even viewport stuff using cinema quality assets would be a good enough demo. Maybe they'll demo some 3D capability like they did on M1 with Maya. The timing of the announcement is interesting given the Pro Mac hardware next week. He has experience in visual FX and gaming, working for The Foundry and even Microsoft before Apple.

He may have been influential in pushing for this support. The engineer who submitted the patch has been at Apple since October last year: The CPUs will still be fast but Metal will likely allow up to 10x faster rendering than the CPU. This will be needed to tap into the GPU power available on Apple's chips. This brings mobile closer to the capability of the Mac Pro that has up to 64GB video memory on its GPUs.Īpple has submitted some work on Metal for their rendering engine. If the Pro Apple Silicon allows for up to 64GB unified memory, they can allow for 32-48GB of video memory on a laptop. Modern games at 8K do the same, Battlefield was tested here at 8K needing up to 16GB VRAM: An 8k texture uses around 268MB of memory, even just 10-20 objects in a scene with multiple textures can start running out of video memory on higher-end machines. The Apple Silicon Macs are well suited for this because of the unified memory that allows for lots of large textures to be loaded into memory. This is a great move and will help 3D creatives a lot, I always wondered why they weren't supporting them when other big companies were but it seems they've been working with them a while and just announcing it now.
